refactor(tts): 简化火山TTS实现,移除可配置格式采样率等参数
重构了火山TTS的适配器与配置逻辑,移除了格式、采样率、model等可配置项,固定使用wav/24000Hz参数,简化请求流程并删除冗余的格式转换、WAV头拼装逻辑,同时更新文档与环境变量配置。
This commit is contained in:
+15
-131
@@ -5,7 +5,6 @@ import (
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"bytes"
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"context"
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"encoding/base64"
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"encoding/binary"
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"encoding/json"
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"fmt"
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"io"
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@@ -19,9 +18,7 @@ import (
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// 火山引擎 TTS v3 HTTP 单向流式 API 客户端。
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// 官方文档:https://www.volcengine.com/docs/6561/1598757
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// 官方 Go 示例:请求体仅含 req_params;本实现按 commit 4aed966 经验额外带上
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// user.uid 和 namespace="UnidirectionalTTS"(早期用其它 namespace 出现过兼容性
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// 问题,显式指定最稳)。复刻音色场景额外带 req_params.model。
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// 官方 Go 示例:请求体仅含 req_params;严格按单文件参考实现的请求结构。
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type HTTPClient struct {
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client *http.Client
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@@ -71,7 +68,6 @@ type ttsUser struct {
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type ttsReqParams struct {
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Text string `json:"text"`
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Speaker string `json:"speaker"`
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Model string `json:"model"`
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AudioParams ttsAudioParams `json:"audio_params"`
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}
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@@ -94,122 +90,20 @@ func convertSpeedToSpeechRate(speed float64) int {
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}
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return rate
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}
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// resolveAPIFormat 根据用户期望的输出格式决定实际请求火山 API 的格式。
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// 文档明确指出:流式场景下传入 wav 会多次返回 wav header,建议使用 pcm。
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// 因此当用户要 wav 输出时,用 pcm 请求 API,最后由本端拼装完整 wav header。
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func resolveAPIFormat(desiredFormat string) (apiFormat string, needWavHeader bool) {
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switch desiredFormat {
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case "wav":
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return "pcm", true
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case "mp3", "ogg_opus", "pcm":
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return desiredFormat, false
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default:
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return "mp3", false
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}
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}
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// buildWavHeader 构造标准 44 字节 WAV 文件头(16-bit PCM, mono)。
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func buildWavHeader(dataLen int, sampleRate int) []byte {
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header := make([]byte, 44)
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byteRate := sampleRate * 2 // 16bit * 1channel / 8 * sampleRate
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blockAlign := 2 // 16bit / 8 * 1channel
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copy(header[0:4], "RIFF")
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binary.LittleEndian.PutUint32(header[4:8], uint32(36+dataLen))
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copy(header[8:12], "WAVE")
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copy(header[12:16], "fmt ")
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binary.LittleEndian.PutUint32(header[16:20], 16) // SubChunk1Size
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binary.LittleEndian.PutUint16(header[20:22], 1) // PCM format
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binary.LittleEndian.PutUint16(header[22:24], 1) // NumChannels
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binary.LittleEndian.PutUint32(header[24:28], uint32(sampleRate))
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binary.LittleEndian.PutUint32(header[28:32], uint32(byteRate))
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binary.LittleEndian.PutUint16(header[32:34], uint16(blockAlign))
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binary.LittleEndian.PutUint16(header[34:36], 16) // BitsPerSample
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copy(header[36:40], "data")
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binary.LittleEndian.PutUint32(header[40:44], uint32(dataLen))
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return header
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}
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// FormatContentType 返回音频格式对应的 HTTP Content-Type。
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func FormatContentType(format string) string {
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switch format {
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case "mp3":
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return "audio/mpeg"
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case "wav":
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return "audio/wav"
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case "ogg_opus":
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return "audio/ogg"
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case "pcm":
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return "audio/pcm"
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default:
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return "application/octet-stream"
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}
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}
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// MapOpenAIFormat 将 OpenAI TTS response_format 映射为火山 API 支持的格式。
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// OpenAI 支持: mp3, opus, aac, flac, wav, pcm
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// 火山支持: mp3, ogg_opus, pcm, wav(流式不推荐)
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func MapOpenAIFormat(openaiFormat string) string {
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switch openaiFormat {
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case "mp3":
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return "mp3"
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case "opus":
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return "ogg_opus"
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case "wav":
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return "wav"
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case "pcm":
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return "pcm"
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case "aac", "flac":
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return "mp3" // 火山不支持 aac/flac,降级到 mp3
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default:
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return "mp3"
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}
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}
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func Synthesis(config *dto.ByteDanceTTSConfig, httpClient *HTTPClient, text string, speed float64, voice string, requestFormat string) (*dto.SynthesisResult, error) {
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func Synthesis(config *dto.ByteDanceTTSConfig, httpClient *HTTPClient, text string, speed float64) (*dto.SynthesisResult, error) {
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reqID := uuid.NewString()
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speechRate := convertSpeedToSpeechRate(speed)
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speaker := config.Speaker
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if voice != "" {
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speaker = voice
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}
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model := config.Model
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if model == "" {
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model = "seed-icl-2.0" // 默认走音色复刻路由,匹配 X-Api-Resource-Id=seed-icl-2.0
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}
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// 决定实际输出格式:优先用请求中指定的格式,否则用配置中的格式,最后默认 mp3
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outputFormat := config.Format
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if requestFormat != "" {
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outputFormat = requestFormat
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}
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if outputFormat == "" {
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outputFormat = "mp3"
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}
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// 根据输出格式确定 API 请求格式(wav → pcm + 本端封装 header)
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apiFormat, needWavHeader := resolveAPIFormat(outputFormat)
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sampleRate := config.SampleRate
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if sampleRate == 0 {
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sampleRate = 24000
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}
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// 构造请求体:严格按 v3 API 文档 JSON 结构
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req := ttsRequest{
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User: ttsUser{UID: reqID},
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Namespace: "UnidirectionalTTS",
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User: ttsUser{UID: "uid"},
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Namespace: "BidirectionalTTS",
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ReqParams: ttsReqParams{
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Text: text,
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Speaker: speaker,
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Model: model,
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Speaker: config.Speaker,
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AudioParams: ttsAudioParams{
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Format: apiFormat,
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SampleRate: sampleRate,
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Format: "wav",
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SampleRate: 24000,
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SpeechRate: speechRate,
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},
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},
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@@ -220,17 +114,16 @@ func Synthesis(config *dto.ByteDanceTTSConfig, httpClient *HTTPClient, text stri
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return nil, fmt.Errorf("marshal TTS request: %w", err)
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}
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// 诊断日志:记录实际发到上游的请求体(去 model/speaker/resource 关键字段)
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log.Printf("TTS upstream request: X-Api-Resource-Id=%s speaker=%s model=%s namespace=UnidirectionalTTS body=%s",
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config.ResourceId, speaker, model, string(body))
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log.Printf("TTS upstream request: X-Api-Resource-Id=%s speaker=%s namespace=BidirectionalTTS body=%s",
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config.ResourceId, config.Speaker, string(body))
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// 鉴权 header 按 v3 新版控制台方式(Connection 由 Go http 默认 keep-alive)
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headers := map[string]string{
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"Content-Type": "application/json",
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// 请求用量返回,合成结束时响应中携带 usage 字段
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"X-Control-Require-Usage-Tokens-Return": "*",
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"X-Api-Resource-Id": config.ResourceId, // 模型路由(seed-tts-2.0 / seed-icl-2.0)
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"X-Api-Request-Id": reqID,
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"X-Api-Key": config.ApiKey, // v3 鉴权 key
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"Content-Type": "application/json",
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"Connection": "keep-alive",
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"X-Api-Resource-Id": config.ResourceId,
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"X-Api-Request-Id": reqID,
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"X-Api-Key": config.ApiKey,
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}
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resp, err := httpClient.PostStream(config.URL, headers, body, config.Timeout)
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@@ -309,14 +202,5 @@ func Synthesis(config *dto.ByteDanceTTSConfig, httpClient *HTTPClient, text stri
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return nil, fmt.Errorf("no audio data received from TTS service")
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}
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// 若输出格式为 wav,需要在 pcm 数据前拼装完整的 wav header
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if needWavHeader {
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wavHeader := buildWavHeader(len(audioData), sampleRate)
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wavData := make([]byte, 0, len(wavHeader)+len(audioData))
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wavData = append(wavData, wavHeader...)
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wavData = append(wavData, audioData...)
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audioData = wavData
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}
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return &dto.SynthesisResult{AudioData: audioData, ReqID: reqID, Format: outputFormat}, nil
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return &dto.SynthesisResult{AudioData: audioData, ReqID: reqID, Format: "wav"}, nil
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}
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