Files
Volcano-Engine-TTS-UI/controller/setup.go
T
sun a4ea53bfa0 fix(auth): OpenAI 端 key 也走 DB,setup 是单一配置入口
修 M2/M3 遗漏:OPENAI_TTS_API_KEY (admin + 合成鉴权) 此前只能从 env
读,setup 前端没收集。装完用户还要回去设 env,体验断,违反
'setup 是单一配置源' 承诺。

改动:
- setting/config.go: LoadRuntimeConfig 顺便把 auth_key 灌到
  setting.Auth.APIKeys。优先级 DB > env(env 仅作 fallback,首次启
  动无 DB 时仍可用,向后兼容)。
- controller/setup.go: validateSetupSettings 加 auth_key 为必填,
  写 DB 后立即 setting.Auth.APIKeys = [auth_key](本进程内立刻生效)。
- controller/settings.go: GET /api/settings 返 auth_key (打码) +
  auth_key_set;新增 SettingsAuthKeyHandler (PUT /api/settings/auth-key),
  改完单独刷新 setting.Auth.APIKeys(避免被自踢,只下次请求生效)。
- router/router.go: 挂 /api/settings/auth-key 路由。
- router/setup.html: 加 OpenAI 鉴权 Key 字段(密码框,带提示);
  表单 default + submit 都加 auth_key。
- router/admin.html: 设置 tab 拆两张卡 — 鉴权 Key(独立保存按钮,
  改完会自踢当前会话)+ 火山 TTS 凭证;vue setup 加 authKeyInput +
  saveAuthKey 函数。
- main.go: 把 LoadRuntimeConfig(st) 提到 LogStartupSummary 之前,
  让启动日志反映真实运行时状态(DB 已加载的 key 数量)而不是
  过时的 env 状态。

未 push(等用户当前 M3 测完一起或单独)
2026-08-29 23:18:51 +08:00

277 lines
9.8 KiB
Go

package controller
import (
"encoding/json"
"fmt"
"log"
"net/http"
"os"
"strings"
"time"
"github.com/volcano-tts/tts-api/common"
"github.com/volcano-tts/tts-api/installer"
"github.com/volcano-tts/tts-api/middleware"
"github.com/volcano-tts/tts-api/setting"
"github.com/volcano-tts/tts-api/store"
)
// SetupAPIState 是 setup 控制器需要的状态:
// - Store: db 访问,可能为 nil(自愈回退后 store 已关闭,等待重新 setup)
// - DBPath: 用于安装完成时写 lock
type SetupAPIState struct {
Store *store.Store
DBPath string
Token string
}
// 全局 setup 状态,在 main.go 启动时通过 SetSetupState 注入。
// 进程内只有一个二进制实例,全局变量是合适的。
var setupState SetupAPIState
// SetSetupState 注入 setup 控制器所需的 store + dbPath,启动期调用一次。
func SetSetupState(s *store.Store, dbPath string) {
setupState.Store = s
setupState.DBPath = dbPath
}
// GetSetupStore 供 router/main 注入的 store 访问函数。
func GetSetupStore() *store.Store { return setupState.Store }
// GetSetupDBPath 供 router/main 注入的 dbPath 访问函数。
func GetSetupDBPath() string { return setupState.DBPath }
// SetupStatusHandler GET /api/setup/status
// 始终返回当前模式,无论安装与否;用于部署探针 + 引导页判断。
func SetupStatusHandler(w http.ResponseWriter, r *http.Request) {
if r.Method != http.MethodGet {
http.Error(w, "Method not allowed", http.StatusMethodNotAllowed)
return
}
w.Header().Set("Content-Type", "application/json; charset=utf-8")
resp := map[string]any{
"installed": installer.GetMode() == installer.ModeNormal,
"mode": installer.GetMode().String(),
}
_ = json.NewEncoder(w).Encode(resp)
}
// SetupPrefillHandler GET /api/setup/prefill
// 仅在安装模式有响应;返回旧 env 变量值,便于引导页预填,实现平滑迁移。
func SetupPrefillHandler(w http.ResponseWriter, r *http.Request) {
if r.Method != http.MethodGet {
http.Error(w, "Method not allowed", http.StatusMethodNotAllowed)
return
}
if installer.GetMode() != installer.ModeSetup {
http.Error(w, "not in setup mode", http.StatusNotFound)
return
}
w.Header().Set("Content-Type", "application/json; charset=utf-8")
resp := map[string]any{
"settings": prefillFromEnv(),
}
_ = json.NewEncoder(w).Encode(resp)
}
// prefillFromEnv 读 BYTEDANCE_TTS_* 等旧 env,作为引导页预填值。
// 读不到就返回空串,前端会用默认值。
func prefillFromEnv() map[string]string {
get := func(k string) string { return os.Getenv(k) }
return map[string]string{
"api_key": "", // API key 永不回显,即便 env 里有;必须让用户重新输入
"default_resource_id": get("BYTEDANCE_TTS_RESOURCE_ID"),
"default_speaker": get("BYTEDANCE_TTS_SPEAKER"),
"default_format": get("BYTEDANCE_TTS_FORMAT"),
"sample_rate": get("BYTEDANCE_TTS_SAMPLE_RATE"),
"model": get("BYTEDANCE_TTS_MODEL"),
"model_type": get("BYTEDANCE_TTS_MODEL_TYPE"),
"explicit_language": get("BYTEDANCE_TTS_EXPLICIT_LANGUAGE"),
"enable_subtitle": get("BYTEDANCE_TTS_ENABLE_SUBTITLE"),
"timeout": get("BYTEDANCE_TTS_TIMEOUT"),
}
}
// SetupRequestBody 是 POST /api/setup 的请求体结构。
type SetupRequestBody struct {
Token string `json:"token"`
Settings map[string]string `json:"settings"`
Voices []SetupVoice `json:"voices"`
}
// SetupVoice 是 POST /api/setup 里 voices 数组的条目。
type SetupVoice struct {
Name string `json:"name"`
Speaker string `json:"speaker"`
ResourceID string `json:"resource_id"`
Model string `json:"model"`
Language string `json:"language"`
}
// SetupSubmitHandler POST /api/setup
// 校验 token → 校验字段 → 写 settings → 写 voices → 写 lock。
// 必须在安装模式才接受;装完后永久 404。
func SetupSubmitHandler(w http.ResponseWriter, r *http.Request) {
if r.Method != http.MethodPost {
http.Error(w, "Method not allowed", http.StatusMethodNotAllowed)
return
}
// 安装完成后此端点永久关闭(防止被误触)
if installer.GetMode() != installer.ModeSetup {
http.NotFound(w, r)
return
}
// 解析 body
r.Body = http.MaxBytesReader(w, r.Body, 1<<20) // 1MB
var body SetupRequestBody
if err := json.NewDecoder(r.Body).Decode(&body); err != nil {
middleware.SendJSONError(w, http.StatusBadRequest, "invalid JSON body", "invalid_request_error", "bad_request")
return
}
// token 校验(常量时间比较防计时攻击)
if setting.SetupToken == "" || !secureEqualString(body.Token, setting.SetupToken) {
log.Printf("[setup] token 校验失败 - 客户端=%s", middleware.GetClientIP(r))
middleware.SendJSONError(w, http.StatusUnauthorized, "invalid setup token", "authentication_error", "invalid_token")
return
}
// 校验 settings 必填项
if err := validateSetupSettings(body.Settings); err != nil {
middleware.SendJSONError(w, http.StatusBadRequest, err.Error(), "invalid_request_error", "missing_field")
return
}
// 校验 voices
if err := validateSetupVoices(body.Voices); err != nil {
middleware.SendJSONError(w, http.StatusBadRequest, err.Error(), "invalid_request_error", "invalid_voice")
return
}
// 取 store:必须为非 nil(自愈回退后 store 是 nil,这种状态下不接 setup,要求重启)
s := GetSetupStore()
if s == nil {
middleware.SendJSONError(w, http.StatusServiceUnavailable, "database not ready, please restart service", "configuration_error", "db_not_ready")
return
}
// 写 settings(包含 initialized=1)
settingsKV := make(map[string]string, len(body.Settings)+1)
for k, v := range body.Settings {
settingsKV[k] = v
}
settingsKV["initialized"] = "1"
settingsKV["installed_at"] = time.Now().UTC().Format(time.RFC3339)
if err := s.SettingsSetBatch(settingsKV); err != nil {
log.Printf("[setup] 写 settings 失败: %v", err)
middleware.SendJSONError(w, http.StatusInternalServerError, "failed to write settings", "server_error", "db_write_failed")
return
}
// 立即把 auth_key 灌到 setting.Auth.APIKeys,这样后续 /v1/audio/speech 和 /admin
// 在本进程内能立刻用新 key(无需等 LoadRuntimeConfig)。
authKey := strings.TrimSpace(body.Settings["auth_key"])
if authKey != "" {
setting.Auth.APIKeys = []string{authKey}
}
// 清空旧 voices 再插入(假设是首次安装;若不是,name 冲突会变成 409)
// 这里选择 "清空+插入" 语义,符合"setup 是首次安装"的产品定位
// 如果想保留旧 voices,可以改成 UPSERT,但 M1 不做
if existing, _ := s.VoiceList(true); len(existing) > 0 {
// 留作未来:如果是非首次 setup(M2 加 reset 功能),这里需要更精细处理
log.Printf("[setup] 检测到 %d 条已存在 voices,本次将跳过清空(name 冲突由 ErrDuplicate 处理)", len(existing))
}
inserted := 0
for _, v := range body.Voices {
_, err := s.VoiceInsert(store.Voice{
Name: v.Name,
Speaker: v.Speaker,
ResourceID: v.ResourceID,
Model: v.Model,
Language: v.Language,
Enabled: true,
})
if err != nil {
log.Printf("[setup] 插入 voice %q 失败: %v", v.Name, err)
// 不回滚 settings(用户重启后会重新 setup)
// 但已插入的 voices 会留着,下次 setup 会撞 ErrDuplicate
// 安全:把 ErrDuplicate 视作可继续(用户重复 setup 同一组 voice)
if err == store.ErrDuplicate {
continue
}
middleware.SendJSONError(w, http.StatusInternalServerError,
fmt.Sprintf("failed to insert voice %q: %v", v.Name, err),
"server_error", "voice_insert_failed")
return
}
inserted++
}
log.Printf("[setup] 写入 settings=%d, voices=%d/%d", len(settingsKV), inserted, len(body.Voices))
// 写 lock(原子):从这一刻起,/api/setup 永久关闭
if err := installer.CreateLock(GetSetupDBPath()); err != nil {
log.Printf("[setup] 写 lock 失败: %v", err)
middleware.SendJSONError(w, http.StatusInternalServerError, "failed to create install lock", "server_error", "lock_write_failed")
return
}
// 切到正常模式(本进程内)
installer.SetMode(installer.ModeNormal)
log.Printf("[setup] 安装完成!后续请求将进入正常模式")
w.Header().Set("Content-Type", "application/json; charset=utf-8")
_ = json.NewEncoder(w).Encode(map[string]any{
"ok": true,
"message": "installed",
"redirect": "/admin",
"settings": len(settingsKV),
"voices": inserted,
})
}
// validateSetupSettings 校验必填项。
// auth_key (鉴权) 也是必填 — 让 setup 成为"单一配置入口",
// 用户装完不用再回去设 OPENAI_TTS_API_KEY env。
func validateSetupSettings(m map[string]string) error {
required := []string{"api_key", "auth_key", "default_resource_id", "default_speaker"}
var missing []string
for _, k := range required {
if strings.TrimSpace(m[k]) == "" {
missing = append(missing, k)
}
}
if len(missing) > 0 {
return fmt.Errorf("missing required fields: %v", missing)
}
return nil
}
// validateSetupVoices 校验音色列表;至少 1 条。
// 详细合法性(白名单、speaker 非空)由 store.VoiceInsert 负责。
func validateSetupVoices(vs []SetupVoice) error {
if len(vs) == 0 {
return fmt.Errorf("at least one voice is required")
}
names := make(map[string]struct{}, len(vs))
for i, v := range vs {
if strings.TrimSpace(v.Name) == "" {
return fmt.Errorf("voices[%d]: name is required", i)
}
if strings.TrimSpace(v.Speaker) == "" {
return fmt.Errorf("voices[%d] (%s): speaker is required", i, v.Name)
}
if strings.TrimSpace(v.ResourceID) == "" {
return fmt.Errorf("voices[%d] (%s): resource_id is required", i, v.Name)
}
if _, dup := names[v.Name]; dup {
return fmt.Errorf("voices[%d]: duplicate name %q", i, v.Name)
}
names[v.Name] = struct{}{}
}
return nil
}
// secureEqualString wraps common.SecureEqualString 保持向后兼容(原文件内已有调用)。
func secureEqualString(a, b string) bool { return common.SecureEqualString(a, b) }